At the moment this is my progress into scene 01 and I think that the addition of the glass and xray shaders has brought the elements closer to my initial HUD designs, integrating my HUD should prove easy and they will be placed in the same 'world'
Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts
Tuesday, 1 April 2014
Monday, 28 October 2013
Character 2 - Textures
Monday, 14 October 2013
Texturing Part One - Common Shaders
I have completed the first part of the texturing series for the mini project 'Common Shaders'. It briefly introduces us to what kind of shaders we will come across throughout the duration of the course and highlights the best. The tutorial was easy to follow and I replicated the process in ease, I was most intrigued by the glass shader the most and I look forward to experimenting with this in the near future :)
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