Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Tuesday, 1 April 2014

Fantastic Voyage - Scene 01 Texturing and Lighting








At the moment this is my progress into scene 01 and I think that the addition of the glass and xray shaders has brought the elements closer to my initial HUD designs, integrating my HUD should prove easy and they will be placed in the same 'world'

Monday, 28 October 2013

Character 2 - Textures




The texturing of my Pencil character, was straightforward to follow alongside Alans' tutorial. I now feel much more confident with textures and shaders

Monday, 14 October 2013

Texturing Part One - Common Shaders

I have completed the first part of the texturing series for the mini project 'Common Shaders'. It briefly introduces us to what kind of shaders we will come across throughout the duration of the course and highlights the best. The tutorial was easy to follow and I replicated the process in ease, I was most intrigued by the glass shader the most and I look forward to experimenting with this in the near future :)