Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts
Tuesday, 21 March 2017
Thursday, 16 February 2017
Adaptation Part B - @Alan Coney Globe Tower Idea
After my tutorial with Alan earlier this week, I left with the motion to revisit my idea stage and search for something to better enable me to design mechanically. The debate was also to consider the idea that the sense of the theatrical should be left alone, but in the ideas I had after the tutorial I came across an interesting concept that could possibly be considered.
I had the idea of incorporating a 'Microsoft Buddy' into this tour of this unmade construct, I watched a few Fallout advertisements with a 2D character that would compliment the voice over. Plus the video effect would be key also. So this character(s) would compliment maybe the restaurants and social spaces of the Coney Globe.
Maybe this aspect isnt needed but I thought it might be a good addition. But modelling a construct like the Coney Globe Tower and advertising it to a 1900 market with designs and filtering effects.
Coney Globe Tower Scam
In the early 1900's a developer by the name of Samuel Friede bought a steeplechase field and offered investors a 100% return on their investments annually. The plan was quite grand scale and the floor plan was quite illustrious, this building would tower over the Flaitron building which at the time was the tallest building in the world. The entire investment was a scam but perhaps my Adaptation project could be to bring to life this ridiculous grand scale building. Scale it and have a fly through advert that would coax in 'Investor's' into an idea that is completely insane.
Coney Globe Tower Research
So the site of this build would be near the Coney island strip, it would dwarf buildings around it. Taking it to the side of theatrical I guess. The only way I could describe it is to the Brighton I360.
I had the idea of incorporating a 'Microsoft Buddy' into this tour of this unmade construct, I watched a few Fallout advertisements with a 2D character that would compliment the voice over. Plus the video effect would be key also. So this character(s) would compliment maybe the restaurants and social spaces of the Coney Globe.
Maybe this aspect isnt needed but I thought it might be a good addition. But modelling a construct like the Coney Globe Tower and advertising it to a 1900 market with designs and filtering effects.
Wednesday, 8 February 2017
Adaptation A - Infographic Designs
I went over the designs in Illustrator to correct any of the odd angles and shapes left from photoshop. These designs are simplistic and express a stock value to them. The animation to music keying stage will begin shortly as I was worried about the consistency of the line designs.
Thursday, 2 February 2017
Adaptation Part B - Ken Adams
After my tutorial Tuesday with Alan I was prompted to review a theater type production designer, this was to be carried out with bringing dramatic flair to my future workings in mind. Ken Adams was a British movie production designer, best known for his set designs for the James Bond films of the 1960s and 1970s, as well as for Dr. Strangelove. He won two Academy Awards for Best Art Direction.
I like the theatrical styles achieved in this artwork, the artist is able to boast grand scale and size as the importance of the design. I also observe the lines converge to usually one specific point, which in turn manipulates the edges of the interior to benefit that. After reviewing Ken Adams as an artist I wish to experiment with scale and theater in my future designs
Tuesday, 31 January 2017
Adaptation Part A - Statistics and Advise
What method of suicide?
Gun Shot
Drug/Alcohol Overdose
Hanging
Poisoning
Carbon Monoxide Inhalation
Suffocation
Jumping
Exsanguianation
Electric Shock
Drowning
Statistics of suicide
6,122 People died by suicide in the UK (2014)
4,630 Men (76%)
1,492 Women (24%)
4,630 Men (76%)
1,492 Women (24%)
The World Health Organization estimates that approximately 1 million people die each year from suicide.
Helpful definition of suicide
Suicide is a desperate attempt to escape suffering that has become unbearable. Blinded by feelings of self-loathing, hopelessness, and isolation, a suicidal person can't see any way of finding relief except through death. But despite their desire for the pain to stop, most suicidal people are deeply conflicted about ending their own lives. They wish there was an alternative to suicide, but they just can't see one.
Helpful Information (FAQ type)
Helpful Information (FAQ type)
Myth: People who talk about suicide won't really do it.
Fact: Almost everyone who attempts suicide has given some
clue or warning. Do not ignore suicide threats. Statements like "You'll be
sorry when I'm dead,"
"I can't see any way out," — no matter how
casually or jokingly said, may indicate serious suicidal feelings.
Myth: Anyone who tries to kill him/herself must be crazy.
Fact: Most suicidal people are not psychotic or insane. They
must be upset, grief-stricken, depressed or despairing, but extreme distress
and emotional pain
are not necessarily signs of mental illness.
Myth: If a person is determined to kill him/herself, nothing
is going to stop them.
Fact: Even the most severely depressed person has mixed
feelings about death, wavering until the very last moment between wanting to
live and wanting to die.
Most suicidal people do not want death; they want the pain
to stop. The impulse to end it all, however overpowering, does not last
forever.
Myth: People who die by suicide are people who were
unwilling to seek help.
Fact: Studies of suicide victims have shown that more than
half had sought medical help in the six months prior to their deaths.
Myth: Talking about suicide may give someone the idea.
Fact: You don't give a suicidal person morbid ideas by
talking about suicide. The opposite is true—bringing up the subject of suicide
and discussing it openly is one.
Suicide warning signs
Talking about suicide – Any talk about suicide, dying, or self-harm, such as "I wish I hadn't been born," "If I see you again..." and "I'd be better off dead."
Seeking out lethal means – Seeking access to guns, pills, knives, or other objects that could be used in a suicide attempt.
Preoccupation with death – Unusual focus on death, dying, or violence. Writing poems or stories about death.
No hope for the future – Feelings of helplessness, hopelessness, and being trapped ("There's no way out"). Belief that things will never get better or change.
Self-loathing, self-hatred – Feelings of worthlessness, guilt, shame, and self-hatred. Feeling like a burden ("Everyone would be better off without me").
Getting affairs in order – Making out a will. Giving away prized possessions. Making arrangements for family members.
Saying goodbye – Unusual or unexpected visits or calls to family and friends. Saying goodbye to people as if they won't be seen again.
Withdrawing from others – Withdrawing from friends and family. Increasing social isolation. Desire to be left alone.
Self-destructive behavior – Increased alcohol or drug use, reckless driving, unsafe sex. Taking unnecessary risks as if they have a "death wish."
Sudden sense of calm – A sudden sense of calm and happiness after being extremely depressed can mean that the person has made a decision to attempt suicide.
Helpful websites
https://www.helpguide.org/articles/suicide-prevention/suicide-prevention-helping-someone-who-is-suicidal.html
http://www.samaritans.org/how-we-can-help-you/what-speak-us-about/i-want-kill-myself?gclid=Cj0KEQiAiMHEBRC034nx2ImB1J0BEiQA-r7cttMSG5ndBUD6uhr4Loa0Rt2KNZTCVE5AauBDyB3AW2MaAnFg8P8HAQ
http://www.suicidepreventionapp.com/?gclid=Cj0KEQiAiMHEBRC034nx2ImB1J0BEiQA-r7cttFZuRMqOKhRZVuc1u8oYOayzeKKQ81Ey0FZUGI_F9gaAizi8P8HAQ
Adaptation Part A - Colour Scheme
For this colour scheme I wanted to focus on what emotions are tied to certain colours, I viewed a few infographics today that had a similar style to what I had in mind. This colour wheel is the elaboration of that point, I also colour picked from appropriate sources and I believe I have constructed a good palette.
Blue - Depression and I would use it as the background colour.
White - To highlight key statistics onscreen and single that space out from the rest of the screen.
Dark Brown - To show the numbers by the use duplicated icons, these would be the focused individuals.
Dark Grey - This will be the text colour for my piece.
Light Brown - The background information displayed in the infographic.
Blue - Depression and I would use it as the background colour.
White - To highlight key statistics onscreen and single that space out from the rest of the screen.
Dark Brown - To show the numbers by the use duplicated icons, these would be the focused individuals.
Dark Grey - This will be the text colour for my piece.
Light Brown - The background information displayed in the infographic.
Adaptation Part A - Font Choices
I want the font displayed in my info graphic to be quite plain and easy to read, I think it should be deemed extremely important information to a certain audience so I want to choose a text that reflects a certain clean style.
My personal favorite is the 4th one 'Eras Light ITC', I think its quite stylish and could work well for my project. The other three are other contenders but I think unless someone advises otherwise, the 4th one is a good choice for me.
Adaptation Part A - Infographic Music Choice
I've invested some real time into choosing the appropriate song for the rhythm of my infographic, after my previous tutorial with Alan I went away and researched a ton of royalty free music that could fit the feel and look I desire. I looked at uplifting piano instrumentals, the reason I thought this could work in my favor was to recognize that the topic of suicides are quite dark and sad. Having this song added to my content would hope to inspire the audience.
Over the weekend I was browsing through television channels when I saw the most recent Lloyd's banking advertisement. It uses a smooth piano instrumental and dialogue to calmly introduce its information. I wanted to also use this as my music choice, Ive had a gander at the composer's facebook page and she's kindly agreed to allow me to showcase her song in my infographic.
Tuesday, 17 January 2017
Adaptation Part B - 20000 Leagues Under The Sea - Captain Nemo's Nautilus
After reviewing Part B with Alan, I have re-thought my ideas and refined them to creating set design from adapting a novel. So I have chosen the idea of Captain Nemo's Nautilus. My influences would be the information given from 20000 leagues under the sea in extracts and also other derivatives such as the art style of Bioshock and The League of Extraordinary Gentlemen.
Adaptation Part B - Questions to ask before committing suicide - Questions List
Here is a comprised list of some of the questions that could be asked in the infographic to inform the audience of the necessary thought processes that should be taken before committing such a desperate act.
- Who are you leaving behind? Consider the likely responses of those you leave behind i.e. how family and friends will react to the news of your choice to end your life, what impact it will have on them; what impact it may have on your work, business, clients.
- What method of suicide? Consider carefully how painful the selected method is, and whether your desire to die exceeds the likely pain, and risk of a failed attempt.
- What are you funeral arrangements going to be? Consider whether you wish to be buried, cremated, or leave your body to be donated to medical science.
- Have you tried everything that can help? Consider the use of prescribed anti-depressant medicines to combat the negative emotions that can push you to those lengths. Talk to someone either a family member, friend or a professional.
- What are your reasons for living?(Or what were they?) Consider not only the family and friends that you could leave behind, but the things you could achieve in the future. Have you achieved everything you wished you could?
- Is it possible things could change? Consider your immediate and long-term future, think about how you can help heal yourself and how others can feed into that also. Studies show over 90% do not eventually die by suicide.
There are two possible directions that I could choose for this infographic and I believe that a humorous approach should be reviewed also. Perhaps this could be an informative yet dark infographic. Below are some of the questions I feel could fall into that dark humor. Some questions overlap so its up to choosing which ones are the best method of engagement.
- What method of suicide? Consider carefully how painful the selected method is, and whether your desire to die exceeds the likely pain, and risk of a failed attempt.
- Who cleans up? Consider the immeasurable task of cleaning up the mess that's left behind, depends on the method chosen, talk about the procedures of cleaning up and the inappropriate waste of time it has on others around you..(Traffic?)(Quarantine?)
- What will happen to your body once you die? Consider the immediate effects, falls into place just after choosing the method of suicide. Could the face be dismembered? Could the body be pulverised? - Speak about funeral arrangements and prepping to scare off any unsure individuals.
- What will happen to those you leave behind? Consider family and friends and indeed love interests, show statistics of the effects of leaving. Depict the loneliness of the act.
- Who will be there at the funeral? Consider mentioning the potential lack of attendees at the event, or perhaps the amount of sorrow you'll be making others have.
Monday, 16 January 2017
Adaptation Part B - Initial Ideas @Alan
Initial Ideas for the project
I was instructed to think of things to adapt that mean much to me on a personal level. The more personally engrossing the better time I will find working on this project for the 14 week period we have. So here is a basic outline for some of the ideas I had to showcase before my tutorial tomorrow.
Adapting Gary Jules's 'Mad World'
Imagine from the lyrics a story surrounding a growing child looking after a degrading terminally ill parent, with an underlying tone of misery > hope.
The Life Of Abbie
A fondness of the pet I grew up with since I was 3 all the way till I was 19. She was estimated to be 126 dog years and to create an animation from a collage of memories we shared together.
Designing the fabled car Carrol Shelby died before making
Camilo Pardo the designer behind the 2005 Ford GT, claims that he and Carrol Shelby were working on a new car just before Shelby passed away in 2012. Creating a hybrid vehicle that embodies the best of Ford and Shelby into one prominent design.
Game about the fear of the dark
Nyctophobia is a fear most seen in children, to create a game about a child's journey to find its parents in the middle of the night. The obstacles being enemies made from the minds construct of outlines in inanimate objects. (Hanging coat becoming a monster once in the dark).
Game about the fear of the dark
Nyctophobia is a fear most seen in children, to create a game about a child's journey to find its parents in the middle of the night. The obstacles being enemies made from the minds construct of outlines in inanimate objects. (Hanging coat becoming a monster once in the dark).
Adaptation Part A - Idea in Progress
So for my info-graphic project I have initially decided to go along the route of creating a guide on the 'Questions to ask before committing suicide'. I feel like it would be particularly noteworthy to individuals and I think it would be crafted to get them to 'Climb off the ledge'. The experience could be humorous to audiences and have them reflect on their own experiences and ask the question if it can be fixed instead of avoided.
I think on way it can be achieved is to rig a simple 2d character fail at multiple attempts of suicides while information is being displayed in an informative way. Even though this is a 4 week project I believe creating a simple 2D blocked out character is the way forward, have the text detailing the questions to be asked before the action and then the statistics supporting that.
Example of suicide infographic
Thursday, 10 November 2016
Tuesday, 8 November 2016
Tuesday, 18 October 2016
Sunday, 9 October 2016
Narrative - Man Vs Machine - My Written Screenplay
Okay so this is my initial attempt of writing a ScreenPlay for our Animation. Im trying to incorporate the sounds and lighting we wish to achieve into the writing and I hope to give the impression the Man the Animation is comfortable to increasingly paranoid.
Any criticism is appreciated and I do apologise if its presented in the incorrect format, it is my first time doing this sort of writing.
-- Rhys
'UNTITLED ANIMATION'
Screenplay written by Rhys Wadmore
Version # 01
Sound Fade In:
Ext. Quiet Street - Night
Through the ambient sounds of a SLEEPING CITY, we hear feet shuffling coming closer and closer toward us. A smashing of GLASS, car door OPENS and Brushing sounds just before it SLAMS abruptly, fidgeting as someone attempts to spark two wires. Sound of an ENGINE stirring with excitement and a STEADY ACCELERATION.
Fade In:
Ext. Bumper Shot Pan
The Lights of a vehicle are shone out into the camera and the front bumper and grill of a car is seen, the car is travelling at an average speed and the sound of the engine is PURRS along with the camera as it pans up to the BONNET.
Int. Car -Low Angle Shot
An obscured man is seen behind the wheel of an attractive automobile, driving, watching the road ahead while exploring the confines of the interior space with his other hand. He searches his upper jacket pocket and reveals a SMALL BOX.
Int. Car - Rear View Mirror Shot
The SMALL BOX is bought closer to the man's mouth, opened with his free hand and a single CIGARETTE is taken out and placed into his mouth. The man leans forward and a short CLICK is heard.
Int. Car - Inside Glove Box
The GLOVE BOX is opened by the man and he reaches for a handful of random cassette tapes and retracts his arm and places the tapes onto the SEAT beside him and closes the GLOVE BOX.
Int. Car - Low Angle Shot
The man multi-tasks driving and looking down onto the SEAT beside him browsing through the tapes with one hand, the name of the tape he chooses is seen briefly on the back--
Tape is inserted and a WHIRRING sound is made.
Int. Car - Rear View Mirror Shot
The man leans forward slightly as a CLICKING sound is made as a spark ignites beneath his lips and the CIGARETTE is lit, a deep INHALE ---
and EXHALE as the music from the Cassette plays quitely builds.
Ext. Car - Driver Side Rig Cam Shot
The man extends his left hand outside the window resting on the side of the car as the sound of the music fills the air and smoke puffs out the side. The sound of a PASSING cars and light appear to the sides of the car.
Dissolves Out with the PASSING LIGHT:
Ext. Car - Driver Side - Front Wheel Rig Shot
Lights a reflected by the BODYWORK of the car, (Insert Saul Bass Colour Palette). The Sound of the wheel ROLLING against the Tarmac as the car begins to come to a crawl.
Ext. Traffic lights - Shot down
A CHAIN of lights are shone down onto the bonnet and windscreen of the car as it screeches to a steady halt, Other vehicles are in view but are dull silhouettes compared to our car of focus. Except one car that is a few cars behind.
Int. Car - Dashboard Cam
The Man leans forward to get a closer view out the front windscreen and into focus comes the words SOUTH BEACH and UPPER EST written backwards as part of a reflection. The man looks left and right making a decision and before the Traffic lights change a REPEATED CLICK is heard.
Ext. Street Sign - High Angle Shot
A CIGARETTE is flicked past the words SOUTH BEACH, Camera focuses and as the acceleration of the car builds to speed, we refocus onto the car journeying towards a NEON LIT landscape. The SOUNDS of the car begin to die down the further away it travels. Another Car follows slowly in the same direction.
Int. Car - Low Angle
Man reopens SMALL BOX to see its there is one CIGARETTE left, places it inside his mouth deep sigh as he throws the empty box toward the SEAT next to the camera. A slight CHINK is heard, Man ignites new CIGARETTE--
Focuses in on CIGARETTE light
Man inhales and exhales smoke once more--
Ext. South Beach Sidewalk - High Angle - Static Shot
New music pours into the scene from the establishments littering the area --
The car pulls over slowly in front of brilliant NEON lights, stops centre frame and the man applies the HANDBRAKE. Man sticks out his head slightly to observe the area. The sound of a second car
Int. Car - Rear View Mirror Shot
The man readies himself to disembark the vehicle, turns OFF the ENGINE the focus of the camera zooming slowly through the back window of the car showing the audience the second car thats pulled up a little way behind the car.
Ext. Car - Wing Mirror Shot
The man opens his door slowly and takes his time getting out, the door of the car that follows the man also opens in sync. The door the camera is on pauses to open fully, so does the door of the car that follows. SOUNDS INTENSIFY
Int. Car - Rear View Mirror Zoomed Shot
The camera fully centred throw the back window of the car the man SLAMS the door and shifts back into the seat, staring into the rear view mirror. Lights fill the side of the shot focusing in on the two men sitting in the car waiting-- SOUNDS AND LIGHT INTENSIFY
Man looks back slowly, then sharply forward
Int. Car - Low Angle
The man still staring at the Rear View Mirror struggles to reach the seatbelt over his right shoulder, and slowly CLICKS into position. The man places the key into the ignition slowly--
Distorted sound floods the scene and becomes uncomfortable
Ext. Car - Back of car panning down
The man turns the key in the ignition and the engine ROARS into life, Lights turn back ON, the car SCREECHES its tyres and kicks up smoke, Handbrake DISENGAGES, car shunts backwards because of TORQUE and the car speeds off through the smoke it creates.
Int. Numerous Abstract Shots.
-- Cameras detail the inside of the car while the man is speeding away, Focuses on the GEAR STICK when he's shifting up, in key with the ACCELERATOR and CLUTCH. SPEEDOMETER increases and so does the aggression of the vehicle. Wheels screeching as he sharply turns left and right, Objects shift to show the direction of gravity.
Ext. Slow Zoom From Front Bumper To Mans Face
The camera pans up from the Bumper to show the audience this build up of smoke the car has kicked up, the distorted and unclear lights, the sounds of passing vehicles and the progression of sound the car is making. --
Camera reaches mans face and continues to zoom in
Ext. Parallel Follow Camera Shot
Audience is shown the car leaving the clouds of confusion that had been left in its wake. Sounds are left behind the car as the car speeds away from the distortion.
Int. Over The Shoulder Shot
Focuses over the mans shoulder to the -- THANK YOU FOR VISITING -- sign shown on the RIGHT hand side of the road, the man follows sign passing him and looks through the back window, as a red light is shown ahead of the man and fastly approaches.
Fade to Black --
Sounds of the man applying the BRAKES to the vehicle and spinning out of control, GRUNTS, Sounds of CLANGING bodywork and SMASHING glass. Car hurtles out of control and sound goes quiet
Fade in --
Ext. Slow Zoom From Side Of Car
The camera slowly zooms through the kicked up dust and smoke the car has created due to a horrific collision, A Single BRIGHT LIGHT shines through the smoke. A rim rolls toward the camera and spins as it comes to a halt. The car is overturned and the man is left mangled in the crash, lying to the ceiling of the car--
Camera enters car
Sound of FLAMES igniting and a distant sound of sirens glowing ever closer in the air, a very faint red and blue light gradually builds in the smashed window.
Cut To Black.
Tuesday, 31 March 2015
Adaptation & Professional Practice Part B - Updated Crowley
I will be working to make the design more blocky to refer back to my inspirations from backwater gospel, Also Alterations to the lines around the body and face.
The model should be something similar to this, but keeping the backwater vibe running through
The model should be something similar to this, but keeping the backwater vibe running through
Friday, 27 March 2015
Thursday, 26 March 2015
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