Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Wednesday, 21 September 2016

Character - Designing from Clip 4 - initial thoughts

Clip 4 - 'This is happening, he said he was going to do it and he's doing it now, the most stupendious, the most incredible crime of the century.'

Worlds To Choose from

Petshop
Childrens Entertainment / Clowning
Wildcard?

As far as I can tell it's from, 'The adventures of Sherlock Holmes'(1939) in which "The master sleuth hunts his archenemy Professor Moriarty, who is planning the crime of the century." The man playing Professor Moriarty in this particular reactment is George Zucco.

George Zucco Caricature Possibility
It was made quite clear in the briefing yesterday that we must remove the quote away from where it can be sourced. I believe that I can use the reference from that quote to instead refer to who it was regarding. George Zucco. I reckon I could use him as caricature and although I briefly researched him online I think he has some key features that could distinguish him apart from his co-actors and could breathe life into the basis for animation.

From the two worlds given to me I can connect a crime to both initially in the following ways;

Petshop
  • Stealing a pet/food
  • Escaping the cage
  • Holding up the Clerk
  • Murdering the shopkeep?
Children's Entertainment/Clowning
  • Stealing a present/celebration food
  • Slap-stick (Punch and Judy style)
  • Murdering or devouring another character ( Itchy and Scratchy type)
  • Age restricted violence?
I will be brainstorming further when I think of more, but I think Caricature is a possibility and if that fails possibly using the key words from the sound clip to exaggerate the character.



Tuesday, 31 March 2015

Adaptation & Professional Practice Part B - Updated Crowley

I will be working to make the design more blocky to refer back to my inspirations from backwater gospel, Also Alterations to the lines around the body and face.
The model should be something similar to this, but keeping the backwater vibe running through

Monday, 16 February 2015

Adaptation & Professional Practice Part B - Character mood board

 Aziraphale
The angel that chose to safeguard humanity from the forces of evil. He and Crowley are each others opposites and are here to balance the good and evil. Aziraphale dresses quite smartly and is often described to be someone caught in the closet within the library which would hint to the kind of attire he would wear. In this image I've matched him up to some possible connections to his persona and overall characteristics. He is the type of character who would become obsessed with the object matter, the book of prophecies he searches for engrosses all other tasks. A simple book that would be disregarded by others but holds such a significance with the character.
Adam Young
The anti-christ and the centre of the plot, he is given to the hospice by Crowley and is switched into humanities fray. He hasn't been taught of his satanic heritage or his redemption in divine intervention. Adam can unknowingly alter the reality around him to what ever is his choosing. In 'Good Omens' he is said to have more power than Metratron and Beelzebub. The characters I have linked Adam to also have this trait, they can alter minds or realities to their own personal gains.
Crowley
The demon that is the counterpart of Aziraphale on Earth. He is here to carry out Beelzebubs plans for the end of days. He loves being evil but through his many years on Earth has come to realise that he wishes to save it from the coming rapture. A demon that aspires to be an angel in his actions by altering the plans for the apocalypse. Unlike Adam, Crowley accepts his demonic side and uses it to alter small things around him and cast 'magic'. He is seen to be charming but blunt in his conversations, dresses smartly and has link to the serpent in the garden of eden.


Wednesday, 10 December 2014

Narrative - Character Rig Complete





Narrative - Character Maya Orthographics





Narrative - Character Textured and skinning complete

I have corrected the Uv's from the initial layout that we accomplished, because of the radius and distortion of the eyes on the character it may have to be a case of only allowing the eyes to blink but not move. We will have to create free floating iris's to incorporate the movement we desire into the animation.

Texture was supplied by Ashley which i added to the Uvs that I had re-done correctly. There are distortions in the mould due to its paintily effect. 

When it came to skinning it was hard to follow Alans tutorial and incorporate his functions into my own work. The characters head in essence is his body and I managed to skin everything to a relatable joint that can move each area of the character.

Finished Skinning on the character. initially I imported the file with the tutorials ribbon spine into the scene to sculpt around, but i experimented using raw joints and parenting them with the mesh to allow movement. 
* The Ribbon Spine Concept

Narrative - Initial Character Progression


Tuesday, 4 November 2014

Character: The Fabric Characters

I hope to have multiple characters for this project and a variety of them in the rooster. The style needs to be round and inviting to all audiences so I think simplistic colourful designs are crucial with this. My characters will be fabric based and so will my environment and so I will list some of these materials and bullet point suggesting possible designs.
 
 
Cotton
  • Fluffy
  • Spongy
  • Soft
  • Bouncy
  • White (Snow?)
 Silk
  • Luxurious
  • Delicate/Precise
  • Sleek
  • Glossy
  • Satin
  • Purple?
Wool
  • Yarn
  • Fur
  • Fleece
  • Pelt
  • Fuzz
  • Brown/Cream?
Denim
  • Jeans
  • Blue?
  • Rough
  • Stitching
  • Bumpy
Leather
  • Skin
  • Rind (Cow-Western?)
  • Hide
  • Black-Light Browns?
  • Biker
Velcro
  • Clingy
  • Extremely rough
  • Sticky
  • Bristly
  • Black?
 *Experiment drawings
 
*Rough plan of a track idea. It could be for the silk characters home track, based on a birdseye view of an existing track with the alterations done on the selected areas.

Character: Pitch

Wednesday, 22 October 2014

Character: Fabric Characters



For my Character project I thought I would use the fabric element for my character forms, this in addition to vehicles could be what the entire game is made from. Still going from my previous character post I would like to experiment with making fabric the look and feel of the game with the mystery in how you traverse these levels in a 2D platforming form. The above image is from a Lenor campaign teaching consumers how fresh their product makes clothes.



Another example of these environments would be LittleBigPlanet, the characters are all made from a fabric/material form and the surrounding areas are usually made from abstract objects that formulate a real-world reference so in this image the characters will inhabit the stage and do something theatrical.

Wednesday, 15 October 2014

Character: Researching #1

 

Jetpack Joyride - screenshot
 
Jetpack Joyride: App based game available on IOS and Android devices, the aim of the game is pretty much to travel as far as possible, collect coins and level up on the select screen once you eventually die. The helicopter of today, the game is high score driven with the focus not on story at all here, just that you go never ending from left to right. The story is non-existent really, you burst from a laboratory on a jetpack and are pitted against obstacles placed there why? No one knows.

 
 
 
 
Limbo: Again another game that was originally released as an app available on IOS and Android devices. You are warped into Limbo a world of darkness and despair, as you look to reunite with a girl you saw at the beginning at the top of a hill picking a flower. The game has you move freely in both directions and is made as a forgiving experience with multiple checkpoints given to the player. The puzzles are quite inventive and have you manipulating physics and the world around you.
 
 
 
Future Shooter: I decided to choose this particularly because of the colours and different armor customizations visible from this character select screen. Perhaps I too could incorporate the use of mechanized suits for the characters to move within, or perhaps make the mechs from durable fabrics and have the game play out like a Febreze commercial. Everything made from fabrics.
 
 
  

Character: Ideas from Justin's Tutorial

Yesterday I had my tutorial with Justin in regards to what my three given cards could formulate in terms of environment, characters and mechanisms to work the game. I have decided to create the game as a side scrolling action-adventure plat-former. This can be handheld or even taken to console. Played online.

Fabric


We discussed that the fabric could be the character of the game, the fabric could help represent the different factions that will be pitted against each other. Perhaps there can be alternate clothing for different races that almost define the characters. I need to make it obvious that the three cards I've been given have been chosen for the three areas, they need to speak aloud to themselves.

Result: The fabric will represent the characters that will be included in the game, the attires can indicate the level of player that is playing the game. A silent progression system so it could be;

Green - Yellow - Orange - Red - Purple - Blue

As the colours slide from left to right so could the level of detail into the characters fabrics. Green being ragged and falling apart and Blue being the most desired and aesthetically pleasing. This in turn would help entice players to level up from the clothing and onto higher levels. Perhaps the fabric are pickups for completing tasks? 
 

Vehicles
 
 
The vehicles could be the mechanism that drives the game, gets the characters from A-B. Perhaps a variety if possible and this could also compliment the environment if synced correctly. What if the vehicles were dependent on certain terrains? This would open up multiple levels that could be accessed by the player; Sea, Land, Sky, Space, Underwater? It could be a progressive feature also because if we were to look at Sonic the Hedgehog or Super Mario, they usually start in a green colourful world and the evil is represented in much darker colours and found to be darker toward the end levels. Perhaps Space could be that darkness to conquer in the final battle.


Result: The vehicles will be the mechanism that will pit the player against the environment. The vehicles will reflect the terrain perfectly, with power-ups being accessed by a leveling tree to upgrade your vehicles. You can customize the look of the vehicle, adding extra weaponry or outfitting it with armor that would be gained from completing tasks. 


Mystery


Mystery could formulate the environment. When you are playing a faced paced arcade plat-former you can never know what is coming next, so perhaps the game design should be a side scrolling plat-former. Also creating a surrealism in these levels could emphasis the fact this game looks to push the expectations of players aside. Perhaps an indicator in the environment to show that a new enemy is nearby? Or maybe no indication what the player must do, this would lead to the player solving the puzzle to 'Open the door with the golden key'.

Result: The mystery will make the game a sides scrolling action adventure game, you wont know what is ahead of you until you move to that position and reveal the camera there. This would help unveil enemies that would upset the character in there quest and perhaps detain them. The mystery could highly influence the story also, perhaps something is amiss in this world and coins must be obtained to power something to defend an area from attack?

Next is to reflect from these thoughts, tweak them and of course receive feedback before producing a story that will drive all these aspects together.


Tuesday, 14 October 2014

Character: Inital Ideas

Mystery
  • Suspense
  • Tension
  • Shadows
  • Dark
  • Problem solving
  • Conundrum
  • Riddle
  • Secrecy
  • Cryptogram
  • Oracle
  • Brainteaser
Vehicles
  • Mechanism
  • Automobile
  • Invention
  • Transportation
  • Steampunk
  • Transformer
  • Piston
  • Generator
  • Turbine
Fabric
  • Fiber
  • Texture
  • Cloth
  • Material
  • Cotton
  • Outfit
  • Attire
  • Uniform
  • Clean

Wednesday, 8 October 2014

Character - Inital Briefing

We were briefed on what our character project is based on yesterday. The aim is to produce an elaborate 'Art of' document detailing the ins and outs of our very own boardgame! We were given three unique cards that we could use to detail the;
 
- Environment
- Character
- Mechanic
 

I was given; Vehicles, Fabric and Mystery. Thoughts are plenty and I will post a mindmap and research document soon

Wednesday, 19 February 2014

From Script to Screen - Art Of - Caroline and the Clown



My wacom tablet has developed a fault and these two concepts were almost done except the face, I was going to revisit them at a later time to complete them further.