Showing posts with label Model. Show all posts
Showing posts with label Model. Show all posts

Wednesday, 5 October 2016

Maya- Pipeline 3 - 2D Character Rigging

Part 1: Modeling
Part 2 : Texture Projection
Part 3 : Texturing Part 1
Part 4 : Texturing Part 2
Part 5 : Construction
Part 6 : Skeleton

Part 7 : Skinning



Thursday, 26 February 2015

Adaptation & Professional Practice Part B - Possible Modelling Style

Looking into the art styles of Backwater Gospel in more depth I have taken to the styles well and look to incorporate the style into my own working. These are the planes from the character designs for the Tramp, separate planes that have image planes UV mapped to them and then simply curved round to sculpt the head.
 
 With the front plane there was a grid that displayed all of the tessellation and it seems like the modeling has been done upwards to fill out and form the face. Then it seems like plane is curved from the edges to form round the then would be face.
 Then they simply marry up the planes and from what I could derive from it is that the back of the head (hair plane) isn't warped round and is instead pushed up to make a flat back of the skull.
All of the head assets are very low poly with low tessellation, with most of the detail actually coming from the textures instead of the detail made from the model. The mouths are interchangeable and marry up to the facial expressions made by the character.
 

Wednesday, 10 December 2014

Narrative - Character in scene




Narrative - Character Rig Complete





Narrative - Character Textured and skinning complete

I have corrected the Uv's from the initial layout that we accomplished, because of the radius and distortion of the eyes on the character it may have to be a case of only allowing the eyes to blink but not move. We will have to create free floating iris's to incorporate the movement we desire into the animation.

Texture was supplied by Ashley which i added to the Uvs that I had re-done correctly. There are distortions in the mould due to its paintily effect. 

When it came to skinning it was hard to follow Alans tutorial and incorporate his functions into my own work. The characters head in essence is his body and I managed to skin everything to a relatable joint that can move each area of the character.

Finished Skinning on the character. initially I imported the file with the tutorials ribbon spine into the scene to sculpt around, but i experimented using raw joints and parenting them with the mesh to allow movement. 
* The Ribbon Spine Concept

Narrative - Environment Uvs




Uv plans completed by myself, The wall, floor, porthole, chair and lamp. The table was imported from Lisa which she Uv'd and textured herself

Narrative - Environment Progression

Narrative - Initial Character Progression