Showing posts with label OGR. Show all posts
Showing posts with label OGR. Show all posts

Friday, 7 March 2014

Fantastic Voyage - Post OGR Thoughts

The feedback I received from my tutor from my OGR was quite positive and the direction of my animation is beginning to be finally understood to really dive into this project. I have been advised to produce my work in a neutral style with black and white contrasting gradients. The actual colours of the piece can be brought into the equation via the introduction of my HUD, which should be carefully observed in detail and its conveyance to the audience. The camera must be dynamic and it should travel around these spaces freely looking deeper into these constructs as they intertwine with another, my further thumbnails and concepts shall be exploring this. Also the sound design is crucial to my animation as I am looking to have no narrator throughout the piece.

Here are some of the things I have been looking into as to further my research in this project. Some are by the mention of my tutor and some are what I have looked into.




Friday, 31 January 2014

From Script to Screen : Forming a story (PostOGR)

After the feedback I received from my OGR I have taken into consideration my tutor's advice and I believe that my environment has indeed fallen away from the 'Joke shop' theme. The scare at the end I think will help round off the experience but I think this jokeshop should have once resided in a space, that is now occupied by living space or storage of some kind.

My tutor advised to introduce a character into a property situated in a terrace of houses and from their drop in strange happenings like novelty items appearing or laughter in the dead of night. Then reveal through the use of a old cine-cinema 8mm camera the truth of the matter. I wish to incorporate these ideas and my own to establish a new story.

So I brainstormed a few ideas of my own and they are as follows..

  1. A theater owner opens a new highly anticipated film that is based on a mad clown that is supposedly possessed by a demon. He puts it to play and sits in the auditorium. We are put into one of the scenes of the film where we see the clown scare a woman to death in a joke shop enclosed nightmare and we cut back to the theater with the clown seated behind the owner.
  2. An estate agent is tasked with shifting an old derelict property and she takes photos of the exterior and notices a figure in the downstairs window of one of the photos taken. She enters the property and examines the room for the intruder and she is welcomed by the burned out joke shop ruin and she hears laughter from upstairs. She goes up the stairs and the figure follows her silently up the stairs, tele-porting around the property and she is trapped by the reflection of her seeing the ghost in a mirror knowing her haunter is right behind her.
  3. A father and wife are on a sofa mourning the loss of their child and they view old pictures through a camera output to TV and they cry over the joy of seeing their child once more. His 5th birthday party at a joke emporium was the last birthday he would have. Slowly a figure appears in an image and seems to be stalking their child, almost ghost like until finally the figure is right behind the child. The parents look at each other in shock and we the audience see the ghosts of the Clown and son standing behind the sofa.
These kind of ideas are the general direction I want to take my idea. 
Feedback welcome! What do you prefer? What should be added or taken away :)

Monday, 25 November 2013

Post OGR 2 Influence Map and revised concept

Following the feedback I gathered from my last OGR I have re-scripted my character biography, concept and hero prop. It was true that the previous idea was derived to create a depiction from the origins of the volcanic princess and not her actual lair. So re evaluating once more is crucial so that I go into Maya with a stronger concept.

I have decided to follow Phil's advice and incorporate a Playpen environment with an Obsidian texture, and contained within this space would be the toys of the Princess, she would this time be depicted as a spoilt little brat that would have temper tantrums and destroy her toys. Unbeknown to her that her destruction actually occurs on the surface world, almost like a voodoo effect. I hope to have a strong concept before this weeks end and jump into Maya and begin scripting the scene.