Showing posts with label mental ray. Show all posts
Showing posts with label mental ray. Show all posts

Tuesday, 16 May 2017

Lighting & Rendering 2 - Mental Ray Proxies

This tutorial taught me how to use Mental Ray Proxies to help with maya's crashing issues. By exporting the object as a proxy then using the bounding box of the object. The overall result frees up the viewport and prevents maya crashes associated with the issue. 


Rendered Eye Group

Workstation For Eyes 


Rendered Tree


Workstation For Tree



Lighting & Rendering 2 - Mental Ray Portal Lights

This tutorial pretty much was a continuation of the previous one, considering the physical sun and sky tutorial. But this time experimenting with an indoor scene. But when dealing with interior space 'Portal Lights' are deemed necessarly when a light shines into a room. I knew the render times were going to be high due to the processes the scene would undertake. The overall image is quite realistic and refined. 

Test Renders


 Final Interior Look


Workstation View


 Workstation View 2

Lighting & Rendering 2 - Mental Ray Final Gather

Following through the Mental Ray Final Gather tutorial I failed to snapshot most of my progress so I had to restart, I found it easier the second time round, straightforward tutorial even if some of the renders took a bit long. 

Test Renders

 Map Visualiser


Workstation View

 Final Outcome