The tutorial I followed step-by-step, teaches us three different methods of using Ambient Occlusion in a scene. By using different lights and applying them to different shaders and textures yields surprising results. The third example I think is the best for expressing motives for a scene, Helpful with renders.
Version 1
Workstation For Version 1
Version 2
Workstation For Version 2
Version 3
Workstation For Version 3
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