Tuesday, 16 May 2017

Lighting & Rendering 2 - MIA Material X Shader

This tutorial is quite similar to the blinn shader process but the MIA Material X Shader has much more diversity in terms of settings and control. This allows for the end result to be more realistic in my opinion. I think I could use this process to strengthen some of the assets I will deploy in my Adaptation Part B Project.

Step One


Step Two


 Step Three


Workstation View

No comments:

Post a Comment