Showing posts with label Cave. Show all posts
Showing posts with label Cave. Show all posts

Friday, 25 October 2013

Final Concepts

 I present all three finished final pieces, I have to admit that I didn't tackle the development stages in the most convention method. I thought that the museum extract would present the most problems, expecially with the lighting, colour and perspective. I am not too sure about the fill of orange but I wanted to illustrate the sunset daunting over the space, also the flux of colours is supposed to convey the wonder that is taking place, the fact that this space is fascinating and holds wonder. The other two finals; The Workshop and Cave sections, work well I feel. I did take the cave from a undeveloped thumbnail and work out the perspective and redid the lighting. Overall I think I could say in my Cinematic Spaces Crit that I tried to show how the use of lighting and colour can bring emotion to a scene especially when it needs you to engage to expect in finding something out of the ordinary


Cave Development Colour

Working into my cave thumbnail increasing the detail and the luminosity of the piece by the aid of layers and multiple brushes. It is not yet finished to standard but I believe the perspective and lighting compliment each other. I want the space to be the main focus of the piece instead of the Time Traveler so I will be spending more time on getting the colours correct instead of adding too much detail into him as I do not want to blur the viewers attention

Thursday, 24 October 2013

Cave Idea

Taken from my digital thumbnails concerning the underground extract of my story I really liked the idea of having wide spaces allowing the light to pour into the darker environment, in the extract HG Wells details there being a vast network of tunnel systems that the Morlocks can move through, so I thought there could be a vast space where they all meet and perhaps add those industrial aspects conveyed through his descriptive writings, but I shall develop the idea further.