Showing posts with label HUD. Show all posts
Showing posts with label HUD. Show all posts
Monday, 7 July 2014
Friday, 11 April 2014
Monday, 7 April 2014
Fantastic Voyage - HUD Research
I hadn't thought of applying Background HUD effects in my animation as I only considered something in the foreground annotating the information as we go but after watching
Yes a Miley Cyrus video. I saw some interesting designs filling the background space, after rendering my 3rd scene Ill upload some designs Ive thought of.
Thursday, 20 March 2014
Fantastic Voyage - HUD Trapcode effect
Today I spent a very long time following numerous tutorials on how to achieve a trapcode/particular effect that would engage my audience into my HUD designs. I had looked into an effect called 'trapcode planet' and I looked to recreate this with my own stylisation. The outcome of the day is 6 seconds of footage that has this small animation keyed to a number of different positions, the effect reminds me of the Iron Man HUDS I have looked at in the past. I want to create different compositions and flex designs to annotate actions in my animation, I am thinking of going from green - amber - red to symbolise state changes in the life cycle and the colours to only be displayed on the HUD.
And here is my own version for trailed for my animation. Its purpose could be served as a HUD brain or I could do trapcodes integrating each stage.
Looking at this again I think the animation is a little too quick so I may smoothen over the keyframes and lengthen the video
And here is my own version for trailed for my animation. Its purpose could be served as a HUD brain or I could do trapcodes integrating each stage.
Looking at this again I think the animation is a little too quick so I may smoothen over the keyframes and lengthen the video
Friday, 7 March 2014
Fantastic Voyage - HUD Style Research
Further research into my interactive HUD before I take the designs into Photoshop for more play-arounds. I really like the ideas used from the above videos and as complex as it looks the methods are apparently quite simple, the design must compliment the final animation. Hopefully the animatic I shall design will include a realized HUD interface and I think the aim here is to cover the camera angles, HUD VFX and SFX.
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