Wednesday 11 December 2013

Volcanic Princess Lair Lighting development

 Once I formed the Obsidian bars revolving round the lair, I began fiddling with the lighting.
 I begun to add lights equally around the lair highlighting the inner bars .
 I faced additional lights outward to catch the heat rising on the bars via to the exposure of the intense lava flow. In this image the bars appear to be quite bright, perhaps to overexposing them to the intensity of the area light, so i lowered this and added shades of light reds.
Im finding problems making my Lava blinns all glow together in a single render as it seems once i select one the other disappears once the render is complete. I need to fix this before I finish my modelling and extra point lights.

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