Tuesday, 16 May 2017
Pipeline 1 : UV Complete
I found creating the UV's a little complex but I am delighted to finally understand how to properly do the process. Up to this point I had been using other techniques to bring texture and design to my work.
Pipeline 1: Head Modelling Parts 1- 14
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11
Part 12
Part 13
Part 14
Lighting & Rendering 2 - Mental Ray Proxies
This tutorial taught me how to use Mental Ray Proxies to help with maya's crashing issues. By exporting the object as a proxy then using the bounding box of the object. The overall result frees up the viewport and prevents maya crashes associated with the issue.
Rendered Eye Group
Workstation For Eyes
Rendered Tree
Workstation For Tree
Lighting & Rendering 2 - Motion Blur
This tutorial explored the different ways to obtain motion blur in both Mental Ray and Maya Software. Motion Blur is vital to prevent animations looking unnatural and surreal, I was happy to finally explore the concept in further detail in this tutorial. You need to gauge for yourself if the motion blur is too little or saturating the animation.
Arm Motion Blur
Octopus Motion Blur
Workstation View
Lighting & Rendering 2 - Ambient Occlusion
The tutorial I followed step-by-step, teaches us three different methods of using Ambient Occlusion in a scene. By using different lights and applying them to different shaders and textures yields surprising results. The third example I think is the best for expressing motives for a scene, Helpful with renders.
Version 1
Workstation For Version 1
Version 2
Workstation For Version 2
Version 3
Workstation For Version 3
Lighting & Rendering 2 - HDR Lighting
Unwrapping the image in HDR proved quite tempermental when cloning the distortion. I followed the tutorial to fruition and was very pleased with the results. It is a great way to place an object into the real world as it were. I would love to use this process in projects to come.
Step One
Step Two
Step Three
Step Four
Finished Product (Step Five)
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