Thursday, 3 April 2014
Fantastic Voyage - Scene 02 Playblast *New!
Here is the wireframe play blast from Scene 02, again it is like this due to the fact it turns invisible until I render the animation in maya. Because of the scene's extreme length I have opted to wait before rendering as I hope to ease the time lower as the polycount is still quite high. The spin about halfway through will symbolise the HUD analysing the functions of the spore using colours and objects keyed to illustrate workings. And the bounce is much like my initial scene where the HUD will identify the spores whilst travelling.
The camera is parented to the directional light also so the further in it travels the more we will see of the main spore.
Wednesday, 2 April 2014
Fantastic Voyage - Scene 1 Playblast *New!
Any feedback is appreciated :)
Tuesday, 1 April 2014
Fantastic Voyage - Scene 01 Texturing and Lighting
At the moment this is my progress into scene 01 and I think that the addition of the glass and xray shaders has brought the elements closer to my initial HUD designs, integrating my HUD should prove easy and they will be placed in the same 'world'
Monday, 31 March 2014
Fantastic Voyage Scene 01 Play blast re-modelling
Re-modeled my scene once more and have worked into the spores further and I prefer these than the original ones, Also the play blast upload had a slight technical hitch toward the end but I will rectify this soon
Friday, 28 March 2014
Fantastic Voyage - Scene 01 Playblast
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This is the only playblast I was able to save before file corruption on my desktop at uni, the polycount so far is scary, im attempting to power through previs quickly and look to finalize my objects.
Thursday, 27 March 2014
Fantastic Voyage - Spore Modelling
Modelling the spore was harder than I first realized because of the intersecting points of the nets, I finally remolded using the net and the chamfer effect and triangulate the shape allowing for hexagons to be formed. I then extruded the difference and the inner shape to produce this spore effect. It relates to my concept art and will be okay for the moment as it is taken into pre-vis.
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