Thursday, 3 April 2014
Fantastic Voyage - Scene 02 Playblast *New!
Here is the wireframe play blast from Scene 02, again it is like this due to the fact it turns invisible until I render the animation in maya. Because of the scene's extreme length I have opted to wait before rendering as I hope to ease the time lower as the polycount is still quite high. The spin about halfway through will symbolise the HUD analysing the functions of the spore using colours and objects keyed to illustrate workings. And the bounce is much like my initial scene where the HUD will identify the spores whilst travelling.
The camera is parented to the directional light also so the further in it travels the more we will see of the main spore.