Tuesday, 16 May 2017

Lighting & Rendering 2 - MIA Material X Shader

This tutorial is quite similar to the blinn shader process but the MIA Material X Shader has much more diversity in terms of settings and control. This allows for the end result to be more realistic in my opinion. I think I could use this process to strengthen some of the assets I will deploy in my Adaptation Part B Project.

Step One


Step Two


 Step Three


Workstation View

Lighting & Rendering 2 - Mental Ray Portal Lights

This tutorial pretty much was a continuation of the previous one, considering the physical sun and sky tutorial. But this time experimenting with an indoor scene. But when dealing with interior space 'Portal Lights' are deemed necessarly when a light shines into a room. I knew the render times were going to be high due to the processes the scene would undertake. The overall image is quite realistic and refined. 

Test Renders


 Final Interior Look


Workstation View


 Workstation View 2

Lighting & Rendering 2 - Physical Sun & Sky

I can remember doing this tutorial the first time I did second year here at UCA, It was quite enjoyable and Its nice to see the change in shadow depth before your eyes on the screen. 

Test Renders

 Clear Sky Render


 Yellow Horizon Render


Senset / Sunrise Render

Workstation Snapshot


Photoshop Screenshot


Lighting & Rendering 2 - Mental Ray Final Gather

Following through the Mental Ray Final Gather tutorial I failed to snapshot most of my progress so I had to restart, I found it easier the second time round, straightforward tutorial even if some of the renders took a bit long. 

Test Renders

 Map Visualiser


Workstation View

 Final Outcome

Lighting & Rendering 2 - Samples & Quality Control

I carried out the tutorial quickly and took snapshots of my efforts as I went. You can see the experimentation between each to refine what I desired as a final product. I then got down to two final renders that I thought were defined enough. 

Test Renders

Final Renders (Best)

Workstation View (Proof)



Tuesday, 21 March 2017

Adaptation Part B - Coney Globe Tower Placement Images

So these images were taken from google earth near the steeplechase grounds that were bought to house the 'supposed-ed' foundations for the CBT. You can see that the area has been cleared and almost derelict today, probably due to lack of interest of the coast.
 Luna Park
A little way down the road from the potential build is where probably the main competition of the CBT stands even today and that is Luna Park, an amusement entertainment park that has stood in coney island since 1902.
 An artists rendering and impressions of the coney island landscape, you can see the shops and an assortment of buildings that once stood there, this is taken near the corner of the images i found on google earth.
This image shows how sheer the traffic once was presumably in the hotter months when the attractions were receiving the most interest. 

Adaptation Part B - video style and silent movie theme

For the video style for my fly through of the Coney Globe Tower I wanted to deploy the use of silent movie themed fonts and video effects. The tower would have been constructed in the early 1900's so for there to be classic upbeat strings and wind instruments as the backing would help the illusion I wish to create.


This is a example of the effect I wish to have when displaying slides to the audience displaying information about the construction. I want to describe the scale to the viewer and how grand and exciting it could be.

The more i delve into the research and how it should be adapted I think I will aim to create a building proposal for the tower to potential investors instead of just a tour. This will allow me to create the model like it would be constructed as a small scaled replica version. So size comparison to other structures should be my focus. I will research the surrounding area and work from there to size the tower accordingly.