OGR 06/03/2014Hey Rhys,Yep - like the whole high-tech HUD approach, and the first thing I thought about when I looked at your OGR were these opening credits for the 3D instalment of The Final Destination franchise:http://www.youtube.com/watch?v=lOLDUQCESmEIt's the 'x-ray' aesthetic, plus the sense of the camera really travelling deeper into the spaces around the various components. I can see how deciding on an overall 'science' visual concept in terms of shaders/rendering might really help you get stuck into this project quickly, so maybe take a look at different kinds of scientific imaging: for example:http://www.nhsdirect.wales.nhs.uk/assets/images/encyclopaedia/MRIscan.jpghttp://www.guadalupemed.com/images/xray.jpghttp://upload.wikimedia.org/wikipedia/commons/a/a4/Misc_pollen.jpghttp://upload.wikimedia.org/wikipedia/commons/0/09/FluorescentCells.jpgYou can use colours, for example, as markers, tags and highlighters as the animation progresses, outlining different sections etc. The HUD element means you'll be integrating text dynamically, so you need to start getting to grips with After Effects (as HUD-style projects are post-production heavy). HUD projects need to be very elegantly designed, so even though we experience them as busy, exciting spaces, the info needs to be clear. The other big design 'must' is going to be sound-design; a project like this is going to be very SFX hungry, with every shift of focus, appearance of graphical element or text accompanied by a sound signature. I would say that I think your 3 upwards age range is a bit ambitious, particularly in light of some of the complex names etc. You might want to up things a little bit to give your idea a bit more wriggle room in terms of content.