Today I spent a very long time following numerous tutorials on how to achieve a trapcode/particular effect that would engage my audience into my HUD designs. I had looked into an effect called 'trapcode planet' and I looked to recreate this with my own stylisation. The outcome of the day is 6 seconds of footage that has this small animation keyed to a number of different positions, the effect reminds me of the Iron Man HUDS I have looked at in the past. I want to create different compositions and flex designs to annotate actions in my animation, I am thinking of going from green - amber - red to symbolise state changes in the life cycle and the colours to only be displayed on the HUD.
And here is my own version for trailed for my animation. Its purpose could be served as a HUD brain or I could do trapcodes integrating each stage.
Looking at this again I think the animation is a little too quick so I may smoothen over the keyframes and lengthen the video
Showing posts with label Story and commission. Show all posts
Showing posts with label Story and commission. Show all posts
Thursday, 20 March 2014
Monday, 17 March 2014
Sunday, 16 March 2014
Saturday, 15 March 2014
Fantastic Voyage - Spore Concepts W/O HUD Elements
I am working into my spore concepts at this time and I am trying to achieve a desired brightness but here are three different tints, Personally I like 1.1 then 1.2.
The background itself shall be revisited soon obviously this is just about the spore for now :)
Fantastic Voyage - Initial Concepts
Initially I was going to include the use of a moving particle foreground and background to emphasise the space that the spore is within, very close as if we can see the bits in the air we see through an intense light source. They float and dwell within the space.
Also the colours were initially going to be a wide variety of blues but after much consideration I believe I am going to take a much different gradient. The colours will instead be introduced in the Hud designs.
These were my original concepts, the newer ones will be updated to my blog shortly, but what do you think about the layouts so far? comment below please :)
Also the colours were initially going to be a wide variety of blues but after much consideration I believe I am going to take a much different gradient. The colours will instead be introduced in the Hud designs.
These were my original concepts, the newer ones will be updated to my blog shortly, but what do you think about the layouts so far? comment below please :)
Friday, 14 March 2014
Monday, 10 March 2014
Fantastic Voyage - Original Storyboard
I have constructed a thought through storyboard that looks to explore this 'Free' space in a conceptual way. The cameras that will be used will be quite dynamic and of course there maybe in-betweens here and there to strengthen it. The scanner has fed off some of the boldness of my lines in this work but have no fear my next one shall be more realized and most probably produced in photoshop :)
Friday, 7 March 2014
Fantastic Voyage - HUD Style Research
Further research into my interactive HUD before I take the designs into Photoshop for more play-arounds. I really like the ideas used from the above videos and as complex as it looks the methods are apparently quite simple, the design must compliment the final animation. Hopefully the animatic I shall design will include a realized HUD interface and I think the aim here is to cover the camera angles, HUD VFX and SFX.
Fantastic Voyage - Post OGR Thoughts
The feedback I received from my tutor from my OGR was quite positive and the direction of my animation is beginning to be finally understood to really dive into this project. I have been advised to produce my work in a neutral style with black and white contrasting gradients. The actual colours of the piece can be brought into the equation via the introduction of my HUD, which should be carefully observed in detail and its conveyance to the audience. The camera must be dynamic and it should travel around these spaces freely looking deeper into these constructs as they intertwine with another, my further thumbnails and concepts shall be exploring this. Also the sound design is crucial to my animation as I am looking to have no narrator throughout the piece.
Here are some of the things I have been looking into as to further my research in this project. Some are by the mention of my tutor and some are what I have looked into.
Here are some of the things I have been looking into as to further my research in this project. Some are by the mention of my tutor and some are what I have looked into.
Wednesday, 5 March 2014
Tuesday, 4 March 2014
Monday, 3 March 2014
Soundscape - Storyboards revised
I have decided to revised my storyboard as I have been doing my animatic. I have been completing in-betweens within these key frames it just seemed that I was doing too many frames for these actions, for example there is a total of 12 frames before my next actual sound is produced.. I have stripped down my original storyboard and have kept the important frames of my animatic and I think it will give me more time to explore my sounds in my animatic instead of elaborate frames. I will document the out-takes on my blog for reference :)
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